KEY SCENE ELEMENTS
Design Goal
The project started from an earlier worldbuilding idea centered around traveling across a massive ocean of clouds.
During a university assignment focused on transportation design, the concept evolved
into a traversal-focused catamaran built for a stylized fantasy environment.
Focus Areas
atmospheric exploration
readable silhouettes
large-scale traversal
calm ambience and lighting
Design Exlporation

Early Idea
Initial Concept explored Kite-like traversal using wind for movement.

3D Research & Analysis
Studied real-world catamarans, their mechanics, sail function and key Characteristics.

3D Blockout
First 3D blockout to explore the proportions and the overall silhouette.

Cloud Ocean.







